Games
Houdini
University
Who I am
I'm Jack Hidde Glavimans. Technical artist in the Netherlands.
I came up through Breda University, graduated cum laude, 8.8, in July 2023 in my last year I had my internship at MelonadeFX where I worked on various VR titles and SuperFuse.
During this we even went to GDC in San Francisco where I could see the game industry at large.
I build technical pipelines in Houdini for most kinds of simulations to render game ready assets for VFX.
As well as a python bot that would help manage everything through our communications app.
In October MelonadeFX joined FX-Chamber where our blood VFX on Until Dawn got nominated for a VES award!
I've worked on complex realtime fft water simulation & interaction along with other effects for a short film in a theme park.
During the summer of 2025 we worked with Microsoft studios on Halo but eventually I had the amazing opportunity to help Housemarque on SAROS.
This was a great time, working alongside their intelligent team, writing our systems and effects in pure HLSL, which gave immense creative freedom.
In the meantime I like to tinker with AI agents, test opensource software, and keep a small stack of apps.
Tools

Houdini
DCC · procedural
- Simulations & FX assets
- Procedural modeling
- PDG automation
- Grooming & hair
- KineFX
- Vellum
- VEX

Unreal Engine
Game engine
- Technical FX
- Materials
- Lighting
- Blueprints
- Optimization
- VR performance

Python
Language
- General scripting
- Pipeline tools
- Custom Houdini tools
- PDG / automation
- Machine learning
Get in touch
Hiring, collaborations, or a question about your project: send a short message with your name and the best way to reach you. I read every message from the form.
