Games

Houdini

University

Who I am

I'm Jack Hidde Glavimans. Technical artist in the Netherlands.

I came up through Breda University, graduated cum laude, 8.8, in July 2023 in my last year I had my internship at MelonadeFX where I worked on various VR titles and SuperFuse.
During this we even went to GDC in San Francisco where I could see the game industry at large.
I build technical pipelines in Houdini for most kinds of simulations to render game ready assets for VFX.
As well as a python bot that would help manage everything through our communications app.

In October MelonadeFX joined FX-Chamber where our blood VFX on Until Dawn got nominated for a VES award!
I've worked on complex realtime fft water simulation & interaction along with other effects for a short film in a theme park.
During the summer of 2025 we worked with Microsoft studios on Halo but eventually I had the amazing opportunity to help Housemarque on SAROS.
This was a great time, working alongside their intelligent team, writing our systems and effects in pure HLSL, which gave immense creative freedom.

In the meantime I like to tinker with AI agents, test opensource software, and keep a small stack of apps.

Tools

  • Houdini

    Houdini

    DCC · procedural

    • Simulations & FX assets
    • Procedural modeling
    • PDG automation
    • Grooming & hair
    • KineFX
    • Vellum
    • VEX
  • Unreal Engine

    Unreal Engine

    Game engine

    • Technical FX
    • Materials
    • Lighting
    • Blueprints
    • Optimization
    • VR performance
  • Python

    Python

    Language

    • General scripting
    • Pipeline tools
    • Custom Houdini tools
    • PDG / automation
    • Machine learning

Get in touch

Hiring, collaborations, or a question about your project: send a short message with your name and the best way to reach you. I read every message from the form.