Real-time Volumetric Fog
All projectsFor a game project called 'Bewilderd' I created a realtime volumetric fog effect.
It is a blueprint which you can give a mesh as bounds and it uses a multichannel prebaked volumetric texture that is panning at different speeds towards the desired direction.
This system is based on work from https://www.artstation.com/vuth , I wrapped it in a blueprint and made it so that fog appears inside of meshes instead of in the distance field of meshes, giving the artists control to where they want the fog to appear by modelling a simple base mesh.
Asher Zhu's tutorial on Icy Clouds http://asher.gg/?p=2600


