About

Netherlands

About

Who I am

Houdini Enthousiast.
Interested in Proceduralism, Simulation, VFX, Rigging and scripting/Machine Learning.

With FX-Chambers I work on
SAROS at Housemarque,
Until Dawn Remaster at Ballistic Moon,
The work on Until Dawn was nominated for a VES award!

With MelonadeFX I worked on Super Fuse and unannounched VR titles.

I graduated cum laude from IGAD at BUAS in 2024.
(International Game Architecture & Design at Breda University of Applied Sciences)

Toolkit

Tools

  • Houdini

    Houdini

    DCC · procedural

    • Simulations & FX assets
    • Procedural modeling
    • PDG automation
    • Grooming & hair
    • KineFX
    • Vellum
    • VEX
  • Unreal Engine

    Unreal Engine

    Game engine

    • Technical FX
    • Materials
    • Lighting
    • Blueprints
    • Optimization
    • VR performance
  • Python

    Python

    Language

    • General scripting
    • Pipeline tools
    • Custom Houdini tools
    • PDG / automation
    • Machine learning

Press

Articles