
About
Netherlands
About
Who I am
Houdini Enthousiast.
Interested in Proceduralism, Simulation, VFX, Rigging and scripting/Machine Learning.
With FX-Chambers I work on
SAROS at Housemarque,
Until Dawn Remaster at Ballistic Moon,
The work on Until Dawn was nominated for a VES award!
With MelonadeFX I worked on Super Fuse and unannounched VR titles.
I graduated cum laude from IGAD at BUAS in 2024.
(International Game Architecture & Design at Breda University of Applied Sciences)
Toolkit
Tools

Houdini
DCC · procedural
- Simulations & FX assets
- Procedural modeling
- PDG automation
- Grooming & hair
- KineFX
- Vellum
- VEX

Unreal Engine
Game engine
- Technical FX
- Materials
- Lighting
- Blueprints
- Optimization
- VR performance

Python
Language
- General scripting
- Pipeline tools
- Custom Houdini tools
- PDG / automation
- Machine learning
Press